| Introduction
• what is motion tracking? what is it good for?
• motion tracking vs. motion capture
• systems: hardware and software. comparing EyeCon, Jitter, EyesWeb,
Isadora, ...
• how do we respond to motion tracked meadia and why
• movement and gesture recognition models
Practical Skills (taught through hands-on exercises)
• how to focus a motion tracking camera
• video image controls (software and hardware-based), using a
graphic canvas
• create and manipulate basic EyeCon elements
• how to generate MIDI signals and control an (internal synthesizer)
and map them to movement
• where to get sounds from in the world around us
• digital vs. analog audio. how to edit sound samples
• how to modify sound (not merely trigger it) using movement
• using a scene sequencer, using motion tracking to control it
• feature fields (size, shape, direction of travel, symmetry)
advanced motion tracking features
• control images (bitmaps) and video (avi's)
• use electrode sensors with EyeCon
• optimize patch performance (filters, sensitivity and de-bounce
controls in EyeCon)
• exporting OSC/UDP to external devices
• operate MAX/msp patches and control them with human motion (via
EyeCon)
• use EyeCon to control stage lighting (via DMX protocol)
• introduction to EyesWeb. how to do many of the same things
with other software
Theory
These are _some_ of the topics we can cover, depending on your
background and level of interest:
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performance
theory
history of interactive performance
the psychology of interaction
mapping
collaborative creation paradigms
how artists collaborate with engineers
interactive perf. scenography and dramaturgy
practical matters
system stability, crash recovery
special funding available in this field
digital technology
digital audio
what is sound
sample rate and sample size
Fourier analysis (FFT)
video1 - light and cameras
what is a camera
what is a lens
photo-electric effect
focal plane and focal length
3D into 2D -- distortion issues
video2 - film and video
brief history of movie technology
progressive and interlaced video
when and how to de-interlace
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video3 - compression
types (lossy, lossless, mpeg standards)
uses - for web sites, archiving, projection, dvds
ripping, editing, youtube
video4 - advanced themes
CCD architecture
interline frame transfer and other options
CCD vs CMOS
Bayer CFA - mosaicing and de-mosaicing
Pixel number vs. video resolution
video noise, color bleeding, other issues
motion tracking technology
body-oriented
electrodes (EMG,EKG,EEG,Touching)
WII technology (wireless accelerometers)
space-oriented
video-based motion tracking systems
sound and music control (electroacoustic music)
stage lighting control
controlling projections
infrared and other filtering methods
projections - video LCD and LED
projection techniques
inherent problems with video projections
interactive music and theater lighting
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Personal Requirements
If you are reading this, you are probably qualified to attend a workshop. That
is, while it can get a bit complicated, its not rocket science. This is
a workshop for artists, not engineers. We will go as slow or as fast
as you need.
A better question might be: Why would someone _want_ to learn motion
tracking? Here are some thoughts
on the matter.
Length
This depends on you. If you are experienced with new media, and
only want to learn the eyecon software and all the hardware issues, then
allow about 8 hours to cover all the basics. If you are new to digital
technology, and you want to cover _most_ of it, then you will need a number
of intensive days.
Daily Schedule
6 hours a day, if not otherwise decided.
Body work
Each day begins and ends with a short bodywork -- yoga (Ashtanga), dance
training, stretching or any training form you prefer. This
is not a dance workshop, but you might be surprised to learn that the
body and mind are connected. Warming up the body's instincts changes
the way we think about and use technology.
Workshop Leaders
Palindrome workshops are usually led by Robert Wechsler.
In some cases, additional artists, composers, engineers and scientists
co-lead the workshop.
Equipment
Palindrome provides all of the equipment needed for the workshop.
However, it is helpful if you bring your own laptop, video camera, or
other media-related equipment. (see technical
requirements).
Our concept is that you leave the workshop able to track motion and create
interactive works of your own. This obviously means that you will
need equipment. We can help you buy with everything
you need and for a reduced price.
Reading Homework
A collection of articles concerning the theoretical topics above is
available.
Contact
robert (at) palindrome.de
robert wechsler
+49 179 511 0400
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